the blog.
The 8 Ball Studios blog covers the intricacies of gaming, from the symbolism of classics to interviews with the greats.
categories
![Would You Kindly](https://eightball.studio/wp-content/uploads/2023/03/Would_You_Kindly-300x169.webp)
Analyzing BioShock’s Use of Psychology to Criticize Objectivism
BioShock cleverly uses various psychological tricks and its world-building to criticize Ayn Rand’s ideas of Objectivism.
![Slh (1)](https://eightball.studio/wp-content/uploads/2023/01/slh-1-300x225.jpg)
An Interview With Victoria Dominowski, Developer of Secret Little Haven
I had the absolute pleasure of interviewing the developer of Secret Little Haven, a cute game about a trans girl discovering herself in 1999.
![Matthew](https://eightball.studio/wp-content/uploads/2021/12/matthew-300x300.jpg)
What I Learned From Building A Portfolio
A position on the dev team in my program at BSU opened up recently. I went to apply and saw they required a link to your portfolio. At this point, I didn’t have a portfolio, so I built one.
![Img20220716165709](https://eightball.studio/wp-content/uploads/2022/07/IMG20220716165709-e1659561481849-203x300.jpg)
LGBTQ+ Representation in Media
While there have been some great advancements in representation, there’s still a long way to go.
![Comic Poster](https://eightball.studio/wp-content/uploads/2022/03/comic_poster-169x300.jpg)
Where have we been? & A Huge Announcement!
We’ve haven’t made much progress on T1 recently, but for a good reason.
![Render 1](https://eightball.studio/wp-content/uploads/2022/11/render_1-300x169.jpg)
8 Ball Studios Devlog: March 2022
We’ve been really busy, but what time we’ve had has been spent on making some art for the Cabin!
![Render 1](https://eightball.studio/wp-content/uploads/2022/11/render_1-300x169.jpg)
8 Ball Studios Devlog: February 2022
We’ve worked a lot on the Cabin and some other fun stuff for T1!
![The Last Of Us](https://eightball.studio/wp-content/uploads/2021/12/the_last_of_us-300x169.jpg)
A Unique Masterpiece Among Narratives
This article studies how the writing of The Last of Us uses story elements, dialogue, and gameplay to craft a compelling story.
![Render 1](https://eightball.studio/wp-content/uploads/2022/11/render_1-300x169.jpg)
The Current Status of T1
Our first devlog covers our current progress on T1, what we have done so far, and where we plan to go.
![Onemonth](https://eightball.studio/wp-content/uploads/2022/01/onemonth-300x169.jpg)
Happy One Month of 8 Ball Studios!
It’s hard to believe it’s already been an entire month since 8 Ball Studios was founded. Thanks for the support!
![Deathstranding (1)](https://eightball.studio/wp-content/uploads/2021/12/deathstranding-1-300x169.jpg)
The Art Inside Death Stranding
This article goes into how Death Stranding uses its gameplay to encourage positive human connections.
![Silenthill2 (1)](https://eightball.studio/wp-content/uploads/2021/12/silenthill2-1-300x164.jpg)
What Silent Hill 2 Gains From Withholding Information
Many games feel the need to explain every little detail about what is going on. Silent Hill 2 does the opposite, crafting a more compelling narrative.
![Helloworld](https://eightball.studio/wp-content/uploads/2021/12/helloworld-300x300.jpg)
print(“Hello World!”);
Hey there! I’m Matthew – the founder of 8 Ball Studios. Here you can learn a bit about me and why I decided to open a game studio.
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