Portfolio
Mae Bridgeman
Project Toph
This is my current work in progress. It’s definitely my biggest project to date.
It’s a horror game where players must use echolocation to explore abandoned locations, gather resources and avoid monsters.
You can learn more about it by clicking the button below
T1
T1 is a game I was developing for quite some time, but has since been put on the backburner to focus on the development of Project Toph.
T1 is a rougelite where the player uses telekinesis to explore a procedurally-generated maze of rooms, fighting enemies and collecting items. Between adventures, players can spend their hard-earned points to upgrade their “Cabin”, a hub world of sorts.
Retro
This is the first game I made. This project helped me understand Unity and learn how to code in C#.
It’s a collection of minigames inspired by old arcade games like Pong and Space Invaders. There’s also a short story mode where the player fights off a virus that is trying to take over their computer.
Writing
Call Me Camella
Call Me Camella is my debut novel.
In 1963, Vito Russoli, a humble driver for celebrities, is hired to drive Camella Lawrence, a talented young jazz singer, from New York to Denver. However, neither of them could anticipate how the journey would transform their lives.
As they set out for their five-day road trip, the deeply divided American landscape brings their differences to the foreground. However, as the miles pass and the open road stretches before them, a bond begins to form. They share more than just the confines of a car; they share their hopes, fears, and the most intimate details of their lives.
Blog Posts
I also like to write things! This is just a handful of some essays I’ve written about video games and other forms of media.
Smaller Games
Amu Tombolos
Amu Tombolos is a short interactive comic about the emptiness in an atom, using a metaphor of an island tribe.
This game was a group project for a class I took, in which I was the team lead, audio designer, programmer, and Unity implementer.
Gravity Thief
This is a short platformer-shooter I made for a class. The player controls a robot trying to escape a space ship with an orb that allows them to control gravity.
Packing a Punch
This is a short shooter I made individually for a 48-hour game jam back in 2020. The player controls a survivor in a city overrun by aliens as they attempt to rescue other survivors and fight monsters.
Multimedia Art Projects
Music
The Loneliness of Being a God
This is a song I made in Studio One 5 in 2022.
Memory Leak
This is a song I made in Studio One 5 in 2022.
Hivemind
This is a short song I made in Studio One 5 in 2022.
Drive Off A Bridge Remix
An artist, Jakey, released a teaser for his album. I took the song featured in the teaser and remixed it with samples from Silent Hill 2 and PT.
Water In A Wine Glass
A short song I made in FL Studio, inspired by Dire Dire Docks from Super Mario 64.
Tingling Skin
A short song I made in FL Studio.
Path
A short song I wrote, recorded, then mixed in FL Studio.
Mossholder
An experimental song I made in FL Studio inspired by Chad Mossholder.
That’s also me in the picture. No, the fire was not real. 🙂
Radio Silence
This is a short song I made in FL Studio for a friend’s birthday in October 2021.
Luna
This is the first song I made in FL Studio way back in August 2020.
3D Modeling
Some stuff I made in blender and Maya.
Television Production
Peter Klein Lecture
Position: Camera/Grip
2023 State Board of Education
Position: Camera/Grip
Boise State Congress to Campus
Position: Floor Director
The Flash Back Zone
Position: Camera/Grip
Boise State didn't publish this video. Sorry!
Boise State Presents: Bronco LEAD
Position: Floor Director
Fool's Gold Rugby 7's Tournament
Position: Camera/Grip