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t1.

All photos and videos on this page are a work in progress. Everything you see is subject to change.

Master The Art Of Telekinesis

Use telekinesis to slay enemies as you work your way through randomly-generated levels!

You’ll have to collect items and be careful as you explore or you’ll meet your death quickly.

You’ll be forced to make tough choices about which items to buy or whether to take on dangerous bosses in your journey, each choice potentially changing the outcome of the run.

Upgrade Your Cabin

Between runs, you will return to your cabin. Use currency you have acquired to purchase new furnishings and customize your space!

As you progress, you will unlock customization options and new characters to make your cabin your own.

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Completely Random

Every single level is completely randomized, down to the level layout, room decorations, items, enemies, you name it.

No two runs will ever be the same.

Frequently Asked Questions

What is T1?

8 Ball Studios’ T1 is a roguelite currently in development.

In this game, you will use the power of telekinesis to kill enemies as you progress through randomly-generated levels. In order to thrive, you will have to unlock various items to become more powerful and progress further into the game.

Between runs, you will return to your cabin and redeem tokens you earned during the run to personalize and upgrade it.

There’s a lot more to the game than that, but it’s still early in development and we don’t want to reveal too much right now.

Why the name "T1"?

T1 is not the final name for the game. We haven’t decided on a name we’re super happy with yet, so we’re referring to it as T1 until we decide on something we like.

However, there is a bit of a story behind the name “T1”. The Last of Us is one of Matthew’s favorite games and is one of the main games that encouraged him to pursue game development. The Last of Us used T1 as their working title, so as a sneaky way to pay tribute, Matthew decided to use the same working title. I guess it could also mean “Telekinesis 1”, but that’s not as exciting.

Who is making the game?

You can learn about everyone on the team on the About page. You could use the menu or click on this conveniently-placed button to go there.

When does it come out?

When it’s ready.

We prefer to work in peace, without the pressure of a release date. Plus, considering how many games have come out recently that clearly needed more time in development – we’re not keen on adding T1 to the list. We’re big believers in making sure players get the best experience for the money they spend, and if the game is buggy and unfinished upon release, we’d be doing the players a disservice.

How long has it been in development?

As of writing this, about a year. After releasing Retro back in February 2020, Matthew worked on a bunch of different prototypes until starting work on T1 in early 2021. We’re still full-time students so we can’t dedicate all of our time to the development of T1, but we spend much of the free time we have on it.

Is it multiplayer?

Not yet! So far, it’s just single-player. We’re trying to make it so multiplayer is possible in the future. The thing is, implementing multiplayer is pretty tough and takes a lot of time. If there is a lot of interest in multiplayer, we’ll start working on it! Chances are if it happens, it may be released as an update after release.

Which platforms will it come out on?

We’re 100% certain it will come out on PC. If the game does well, we will do our best to bring it to other major platforms as well.

What engine is it being made in?

Unity, using C# as the primary programming language.

Will I be able to turn off the blood and gore?

The over-the-top violence is part of the style of T1. But, we have plans to implement options to turn it off for those who are uncomfortable with it.

Any other questions?

If you have any more questions, feel free to shoot us an email at [email protected]htball.studio and we’ll get back to you as soon as we can!

coming soon.

Check out our monthly devlogs at the 8 Ball Studios blog.